Interstellar Warfare - 3D Game
This is another game I made during my Master's degree at Kingston University as part of a module.
The main aim of this project is to develop a prototype game to show how
the use of new software such as Unity with innovative mechanics, blending
complex gameplay features can give players a nostalgic feeling. The objective
is to create a well-structured, functional prototype that demonstrates how
features, such as missile launching, radar systems, and player controls, can
interact to create an immersive and engaging experience for the player. The
project idea came from the old Nokia 3310 space impact. This game will focus on
strategic decision-making in a dynamic environment, where players must manage
resources (missiles, asteroids, shields), respond to an ever-changing in-game
world and manage to break the previous game high score on a pre-set time limit
of 5 min.
Here's a demo of the game:
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