Interstellar Warfare - 3D Game

This is another game I made during my Master's degree at Kingston University as part of a module.

The main aim of this project is to develop a prototype game to show how the use of new software such as Unity with innovative mechanics, blending complex gameplay features can give players a nostalgic feeling. The objective is to create a well-structured, functional prototype that demonstrates how features, such as missile launching, radar systems, and player controls, can interact to create an immersive and engaging experience for the player. The project idea came from the old Nokia 3310 space impact. This game will focus on strategic decision-making in a dynamic environment, where players must manage resources (missiles, asteroids, shields), respond to an ever-changing in-game world and manage to break the previous game high score on a pre-set time limit of 5 min.

Here's a demo of the game:



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